Pros and cons of the 4 Types of 2d Animation

This is also known as ดูการ์ตูน Classical Animation, Traditional Animation or Flip Animation. What you do here is pretty simple, you draw each frame. Ha! Simple, right? I know. But wait, there’s a way to do it. First, you have to know your frame rate, which in the next example will be 12 fps (frames per second), and for that we will have to do 12 drawings for one second.

Once you have the video, there are many ways to calculate time and convert it into frames. My favorite is: Stop Motion Works Stopwatch (link at the end of this article). In my example it will be a 8 frame jump.

What you do is: You draw the key frames of the skeleton of your character, and then, you continue by drawing the in-between frames. Let’s make an example of a female jumping (only the action, that means, no anticipation and no aftermath, to keep this simple and friendly). You draw the starting pose (frame 1), then the character in mid-air (frame 5), and finally the landing posture (frame 9).

After you have those 3 drawings, you draw a the in-between frames. A drawing between starting pose (frame 1), mid-air pose (frame 5), and landing (frame 9). In other words, you draw frames 3 and 7. And finally, you draw the missing frames. Easy enough? After the skeleton is animated for all the frames, you add detail frame by frame, a little bit of body form, then a more detailed head on every frame, then the right arm on all the frames, and so on. You continue until you have a detailed character on every frame.

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